AoeStats
← whitewidow52

Nomad

502893006Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 40m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1299
+13
🇩🇪 Persians · Germany
1274
+14
🇺🇸 Lithuanians · United States
1238
+15
🇨🇭 Koreans · Switzerland
1193
+17
🇨🇳 Dravidians · China
1363
-21
🇨🇳 Huns · China
1187
-13
🇨🇳 Wei · China
1182
-13
🇨🇳 Persians · China
1164
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,675 13:38 17:18 40:04 ⚔ Fish Boom FC into Archers
40 1,615 15:32 19:57 38:25 ⛏ Fish Boom FC
33 1,330 12:02 23:33 ⛏ Fish Boom FC
23 910 13:41 21:28 39:00 ⛏ Fish Boom into Fire Galleys FC
23 942 12:32 19:03 ⚔ Fish Boom FC into Towers
21 852 14:07 18:18 34:59 ⛏ Fish Boom FC
19 762 15:27 27:26 39:53 ⛏ Fish Boom FC
9 366 13:25

Resources

Player Food Wood Gold Stone Spent Collected
11,215 15,688 4,170 3,580 34,653 39,614
12,025 10,703 3,570 2,485 28,783 34,620
11,550 11,135 3,700 1,580 27,965 29,607
11,730 8,820 4,980 2,350 27,880 28,041
11,145 10,565 4,690 300 26,700 35,389
6,375 10,854 3,760 855 21,844 22,261
3,900 4,625 1,605 1,775 11,905 11,401
3,375 3,450 100 900 7,825 8,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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