AoeStats
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Coastal Forest

502892885Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 34m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khitans · Denmark
1191
+15
🇨🇳 Spanish · China
1140
+18
🇸🇪 Sicilians · Sweden
1255
-20
🇸🇪 Malay · Sweden
1096
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
56 1,906 10:21 18:58 ⛏ Fish Boom FC
37 1,264 10:34 24:35 ⚔ Scout Rush
34 1,166 9:27 30:02 ⚔ Towers into Fish Boom into Galleys
28 961 10:27 20:56 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,665 8,228 3,710 975 27,578 29,179
10,340 5,070 2,455 750 18,615 19,044
7,415 6,615 2,185 880 17,095 17,373
7,785 4,501 1,520 875 14,681 15,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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