AoeStats
← 1979Old-Wang

Nomad

502892530Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 71m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1306
+17
🇲🇽 Japanese · Mexico
1287
+18
🇫🇷 Burmese · France
1325
-17
🇫🇷 Aztecs · France
1320
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,930 16:02 20:11 45:35 ⛏ Fish Boom FC
40 2,871 12:54 17:55 41:30 ⛏ Fish Boom FC
34 2,409 14:04 23:27 44:54 ⚔ Fish Boom into Galleys FC into Archers
33 2,392 13:33 21:48 37:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
49,155 20,927 24,645 2,950 97,677 98,924
37,890 28,944 21,445 7,400 95,679 103,340
32,825 36,758 18,515 4,850 92,948 96,627
30,855 32,427 18,055 5,000 86,337 94,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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