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African Clearing

502892186Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 38m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1437
+12
🇨🇳 Celts · China
1422
+13
🇨🇳 Mapuche · China
1420
+13
🇨🇳 Italians · China
1404
+13
vs
🇨🇳 Gurjaras · China
1391
-15
🇨🇳 Wei · China
1364
-13
🇨🇳 Aztecs · China
1339
-12
🇨🇳 Romans · China
1291
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,899 12:30 16:28 37:48 ⚔ FC into Archers
48 1,858 12:12 27:13 — ⚔ Archer Rush
46 1,771 11:22 25:47 — ⚔ Scouts into Towers
40 1,545 12:58 17:33 — ⛏ Fast Castle
39 1,476 13:20 17:12 37:48 ⛏ Fast Castle
39 1,501 11:56 22:27 37:38 ⚔ Scout Rush
35 1,331 13:39 17:21 33:41 ⛏ Fast Castle
29 1,099 12:03 27:53 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,660 8,032 4,670 1,825 32,187 32,442
13,570 12,105 3,620 2,100 31,395 33,426
14,535 7,722 5,875 1,050 29,182 29,743
12,980 9,202 3,930 2,475 28,587 30,074
10,575 6,868 1,885 955 20,283 22,212
6,755 6,708 1,475 1,550 16,488 16,960
7,095 6,399 1,770 1,075 16,339 16,438
6,225 5,715 295 725 12,960 12,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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