AoeStats
← LeeWalker

QS Arena

502891793Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
958
+14
🇨🇳 Saracens · China
938
+15
🇵🇦 Franks · Panama
845
+20
🇺🇸 Berbers · United States
838
+20
🇹🇼 Burgundians · Taiwan
1004
-21
🇹🇼 Bohemians · Taiwan
975
-20
🇦🇺 Khmer · Australia
880
-15
🇹🇼 Franks · Taiwan
842
-21
Player eAPM Actions Feudal Castle Imperial Opening
34 1,786 8:06 18:08 34:16 ⛏ Fast Castle
28 1,436 9:38 18:13 32:06 ⛏ Fast Castle
28 1,434 9:09 12:42 28:41 ⛏ Fast Castle
28 1,428 11:06 20:26 ⛏ Fast Castle
24 1,240 9:13 17:12 32:52 ⛏ Fast Castle
23 1,190 9:31 14:37 33:24 ⛏ Fast Castle
19 964 8:31 12:01 29:56 ⛏ Fast Castle
19 992 10:35 14:50 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,480 31,725 17,090 2,615 82,910 91,393
32,565 14,880 26,820 4,850 79,115 101,648
20,940 23,480 13,700 1,450 59,570 65,063
23,970 13,765 12,540 2,475 52,750 60,325
22,020 22,115 4,190 1,150 49,475 55,509
17,705 11,960 14,315 3,600 47,580 68,825
17,480 8,265 10,065 2,150 37,960 44,256
12,245 11,950 9,555 3,190 36,940 39,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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