AoeStats
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Yucatan

502891635Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1231
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1204
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1202
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Player eAPM Actions Feudal Castle Imperial Opening
86 4,241 9:57 20:24 45:04 ⚔ Scout Rush
50 2,457 11:13 16:02 31:55 ⛏ Fast Castle
37 1,819 10:29 15:20 36:39 ⛏ Fast Castle
36 1,778 12:25 23:59 38:49 ⚔ Archer Rush
25 1,204 12:15 19:32 35:31 ⛏ Fast Castle
22 1,096 11:29 23:03 ⚔ Archer Rush
19 923 13:12 23:22 36:38 ⛏ Fast Castle
9 417 13:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,845 11,415 14,105 3,650 55,015 57,362
23,195 9,820 15,645 2,990 51,650 56,847
12,295 14,601 9,545 4,430 40,871 44,425
12,675 15,845 8,060 2,085 38,665 48,843
15,425 15,845 4,095 1,535 36,900 40,787
15,290 7,417 5,870 1,260 29,837 38,885
7,605 9,950 5,140 1,460 24,155 28,720
2,225 3,190 905 100 6,420 9,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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