AoeStats
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QS Arena

502891518Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1590
+11
🇩🇪 Japanese · Germany
1561
+12
🇪🇸 Lithuanians · Spain
1475
+16
🇭🇰 Britons · Hong Kong SAR China
1407
+19
🇨🇳 Teutons · China
1494
-15
🇹🇼 Khmer · Taiwan
1481
-15
🇨🇳 Malay · China
1477
-15
🇨🇳 Sicilians · China
1425
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,221 8:47 12:45 25:58 ⛏ Fast Castle
43 2,116 8:24 12:19 27:03 ⛏ Fast Castle
42 2,054 6:57 22:06 26:46 ⚔ Towers into Archers into Fast Imp
41 2,003 8:14 12:16 32:11 ⛏ Fast Castle
37 1,850 7:11 12:03 30:53 ⛏ Fast Castle
36 1,797 8:50 12:52 26:28 ⛏ Fast Castle
29 1,444 8:42 11:32 35:10 ⛏ Fast Castle
28 1,389 7:13 15:34 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,855 37,830 10,295 3,005 87,985 107,519
37,630 31,695 13,520 3,775 86,620 92,655
45,290 14,370 13,645 4,760 78,065 82,415
42,500 18,300 12,280 3,550 76,630 95,008
25,910 21,123 12,245 3,735 63,013 71,326
15,900 18,733 11,780 4,410 50,823 57,479
16,675 17,959 12,165 1,830 48,629 52,382
14,725 16,625 10,250 4,000 45,600 47,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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