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African Clearing

502890820Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 54m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wu · Italy
1355
+12
🇯🇵 Burmese · Japan
1279
+15
🇨🇳 Teutons · China
1255
+16
🇨🇳 Goths · China
1207
+19
vs
🇨🇳 Romans · China
1319
-18
🇨🇳 Mongols · China
1259
-15
1242
-15
🇦🇷 Chinese · Argentina
1230
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,341 12:53 28:59 47:51 ⚔ Towers FC
51 2,763 14:14 17:39 34:13 ⛏ Fast Castle
45 2,453 12:50 32:45 — ⚔ Towers into Archers
44 2,398 11:58 23:10 43:26 ⚔ Archers into Skirms
42 2,285 14:28 18:15 34:47 ⛏ Fish Boom FC
41 2,224 11:15 21:55 39:49 ⚔ M@A Rush
27 1,487 13:54 17:57 41:47 ⛏ Fast Castle
22 1,178 12:17 19:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,105 17,480 22,095 5,300 81,980 88,885
29,070 19,498 16,405 1,925 66,898 76,953
21,535 22,232 12,960 4,205 60,932 63,773
21,055 18,839 5,915 1,350 47,159 60,898
14,825 17,424 6,485 3,050 41,784 45,673
15,925 14,699 4,495 2,925 38,044 43,414
10,630 10,943 1,425 2,325 25,323 26,193
11,865 9,120 2,120 1,395 24,500 26,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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