AoeStats
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Four Lakes

502889653Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 28m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1644
+8
🇹🇼 Turks · Taiwan
1593
+10
🇨🇳 Tupi · China
1511
+13
🇺🇸 Sicilians · United States
1461
+15
🇭🇰 Khmer · Hong Kong SAR China
1517
-14
🇭🇰 Malians · Hong Kong SAR China
1483
-13
🇭🇰 Vikings · Hong Kong SAR China
1441
-11
🇭🇰 Mongols · Hong Kong SAR China
1348
-8

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
63 1,809 10:42 21:51 ⚔ Fish Boom into Scouts
51 1,468 10:01 19:46 ⚔ Fish Boom into Archers
41 1,182 10:51 20:45 ⚔ Fish Boom into Scouts into Fire Galleys
39 1,109 10:40 14:43 ⚔ Fish Boom FC into Archers
37 1,052 11:59 16:05 ⛏ Fish Boom FC
36 1,035 9:20 26:26 ⚔ Fish Boom into Scouts
33 930 14:09 16:54 ⛏ Fish Boom FC
32 926 10:54 23:17 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,150 7,581 4,540 200 26,471 27,651
10,040 10,205 1,560 200 22,005 23,535
5,985 7,225 3,225 980 17,415 19,568
5,270 7,407 3,040 1,400 17,117 18,877
8,130 5,704 2,215 200 16,249 17,642
6,800 5,046 1,900 1,475 15,221 15,882
5,440 5,007 350 355 11,152 13,412
4,050 4,411 1,220 225 9,906 11,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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