AoeStats
← Sp Bro

Nomad

502889242Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 23m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1580
+9
🇫🇷 Burmese · France
1426
+16
🇦🇺 Bengalis · Australia
1393
+17
🇨🇳 Britons · China
1429
-14
🇨🇳 Chinese · China
1423
-14
🇨🇳 Turks · China
1398
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
44 1,049 13:27 18:08 ⛏ Fish Boom FC
41 962 14:14 20:25 ⛏ Fish Boom FC
38 891 15:18 ⚔ Fish Boom into Archers
35 831 13:23 18:50 ⛏ Fish Boom FC
29 693 12:51 ⛏ Fish Boom
17 414 15:24 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,620 3,705 1,510 1,400 12,235 11,333
4,825 5,101 960 200 11,086 11,357
4,225 2,663 540 250 7,678 7,998
2,875 3,955 665 135 7,630 9,749
2,900 3,156 630 245 6,931 7,770
2,150 2,675 345 100 5,270 6,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.