AoeStats
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Black Forest

502887738Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 8m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1341
+14
🇷🇺 Teutons · Russia
1284
+16
🇨🇳 Persians · China
1273
+17
🇨🇳 Burgundians · China
1268
+17
🇨🇿 Burmese · Czechia
1309
-17
🇩🇪 Lithuanians · Germany
1292
-16
🇹🇷 Persians · Türkiye
1291
-16
🇺🇸 Saracens · United States
1273
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 401
33 270
33 271 ⛏ Fish Boom
29 240
25 207
3 21
3 28
1 7

Resources

Player Food Wood Gold Stone Spent Collected
1,450 775 0 0 2,225 2,265
1,350 777 50 0 2,177 2,005
1,350 425 50 0 1,825 1,745
1,250 250 50 0 1,550 1,653
950 250 50 0 1,250 1,651
0 0 0 0 0 190
0 0 0 0 0 593
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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