AoeStats
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Enclosed

502887216Analyzed
3v3 EW · 12d ago on Aug 29, 2026· 19m 27s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1184
+11
🇹🇼 Poles · Taiwan
1107
+14
🇦🇺 Lithuanians · Australia
876
+30
🇷🇴 Aztecs · Romania
1139
-20
🇷🇺 Sicilians · Russia
1064
-16
🇹🇷 Franks · Türkiye
1008
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
32 618
27 528
24 467
21 418
20 381
13 256

Resources

Player Food Wood Gold Stone Spent Collected
8,675 4,800 1,890 400 15,765 18,213
6,790 3,150 1,580 200 11,720 15,023
4,825 2,995 1,915 820 10,555 14,271
5,830 3,365 415 360 9,970 16,159
4,345 2,313 1,560 100 8,318 10,602
2,560 2,142 500 525 5,727 9,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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