AoeStats
← P1N34PPL35

Nomad

502887205Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 47m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1121
+14
🇹🇷 Portuguese · Türkiye
1068
+17
🇳🇱 Burgundians · Netherlands
1083
-15
🇺🇸 Maya · United States
1075
-15

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
34 1,592 13:34 21:07 ⛏ Fish Boom FC
26 1,220 14:49 19:59 34:04 ⚔ Fish Boom into Scouts
21 979 14:28 22:52 39:52 ⚔ Fish Boom into Fire Galleys into Scouts
17 824 12:56 18:16 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,130 11,710 6,935 1,900 36,675 42,717
13,260 9,040 7,105 950 30,355 31,728
10,585 11,960 3,878 3,655 30,078 32,237
9,645 9,137 4,640 1,150 24,572 25,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.