AoeStats
← Karral

Enclosed

502887064Analyzed
2v2 EW · 12d ago on Aug 29, 2026· 17m 58s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1199
+14
🇹🇼 Mapuche · Taiwan
1184
+15
🇧🇷 Portuguese · Brazil
1231
-18
🇺🇸 Magyars · United States
1087
-11

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
27 491
27 493
24 423
22 399

Resources

Player Food Wood Gold Stone Spent Collected
4,010 5,932 3,070 225 13,237 14,361
4,580 4,935 3,195 300 13,010 15,046
5,885 2,285 1,955 205 10,330 12,655
3,800 2,400 840 650 7,690 8,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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