AoeStats
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Black Forest

502886654Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 45m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
813
+5
🇪🇸 Goths · Spain
777
+6
🇩🇪 Turks · Germany
746
+19
🇵🇪 Burgundians · Peru
624
+12
🇫🇷 Mongols · France
607
-10
🇺🇸 Aztecs · United States
588
-9
🇨🇳 Persians · China
476
-6
🇨🇳 Teutons · China
447
-5

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
31 1,395 12:23 25:14 43:09
26 1,177 12:38 17:57 37:46 ⛏ Fast Castle
25 1,152 11:18 14:56 29:42 ⛏ Fast Castle
13 577 14:35 22:39 35:49 ⛏ Fast Castle
13 593 15:42 29:26 ⛏ Fast Castle
12 534 14:52 18:57 35:00 ⛏ Fast Castle
6 277
0 2

Resources

Player Food Wood Gold Stone Spent Collected
33,175 22,740 15,970 1,700 73,585 86,818
27,455 13,070 10,685 1,800 53,010 57,708
20,730 13,034 6,055 1,780 41,599 44,067
17,665 9,073 4,885 2,750 34,373 38,767
16,090 10,224 1,795 1,815 29,924 33,399
7,415 8,205 1,935 580 18,135 21,875
1,250 484 0 0 1,734 2,400
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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