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Black Forest

502886414Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 26m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
963
+17
🇪🇸 Ethiopians · Spain
950
+18
🇨🇿 Goths · Czechia
1001
-18
🇬🇧 Franks · United Kingdom
974
-17

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
23 608 12:57 19:35 ⛏ Fast Castle
20 523 12:17 20:02 ⛏ Fish Boom FC
17 455 12:33 17:39 ⛏ Fish Boom FC
14 371 15:20 23:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,575 7,145 1,790 1,050 17,560 18,144
5,275 8,397 665 860 15,197 16,303
5,000 6,704 550 655 12,909 15,070
5,895 5,475 925 300 12,595 14,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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