AoeStats
← mongo

Hideout

502886171Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 43m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1692
+4
🇨🇳 Poles · China
1683
+4
🇬🇷 Teutons · Greece
1365
-4
🇨🇭 Malians · Switzerland
1365
-4

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
61 2,642 8:51 25:45 33:05 ⚔ Towers FC
36 1,541 11:34 15:10 36:40 ⛏ Fast Castle
34 1,469 10:26 15:06 39:54 ⛏ Fast Castle
28 1,212 9:00 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,800 14,510 14,940 3,580 59,830 66,784
31,515 12,030 10,185 3,000 56,730 60,517
15,930 12,635 5,430 850 34,845 40,180
4,750 4,375 590 1,225 10,940 11,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.