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Arabia

502885944Analyzed
1v1 RM · 57m ago on Aug 29, 2026· 49m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
2696
+14
🇪🇪 Georgians · Estonia
2654
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
DS_StonePleaseAoE Ethiopians
114 5,633 10:35 20:15 36:09 ⚔ M@A into Archers into Skirms
DS_Overtaken Georgians
99 4,893 10:27 20:54 35:45 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,890 29,299 12,610 1,510 74,309 77,468
22,050 23,846 21,180 2,015 69,091 69,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.