AoeStats
← 情到濃時人潮吹

Black Forest

502884556Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 1m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1599
+3
1581
+4
🇹🇼 Koreans · Taiwan
1424
+8
🇭🇰 Spanish · Hong Kong SAR China
1359
+10
🇩🇪 Vietnamese · Germany
1302
-8
🇩🇪 Bohemians · Germany
1232
-6
🇦🇷 Huns · Argentina
1213
-16
🇲🇽 Bulgarians · Mexico
1137
-4

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
89 106
72 86
64 77
39 47
25 30
25 30
21 25
14 17

Resources

Player Food Wood Gold Stone Spent Collected
200 0 50 0 250 120
150 27 0 0 177 63
0 75 0 0 75 0
0 24 0 0 24 0
0 0 0 0 0 30
0 0 0 0 0 10
0 0 0 0 0 20
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.