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QS Arena

502884157Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 51m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1003
+15
🇺🇸 Teutons · United States
987
+16
🇩🇪 Huns · Germany
975
+16
🇨🇳 Teutons · China
963
+17
🇻🇳 Khmer · Vietnam
1036
-18
🇧🇷 Wei · Brazil
1033
-18
🇹🇼 Malay · Taiwan
955
-15
🇹🇼 Franks · Taiwan
893
-12

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
46 2,326 9:51 16:09 26:27 ⛏ Fast Castle
40 2,030 8:21 12:44 34:13 ⛏ Fast Castle
38 1,924 8:32 13:56 28:04 ⛏ Fast Castle
35 1,775 8:28 15:14 29:37 ⛏ Fast Castle
34 1,711 7:57 13:45 30:48 ⛏ Fast Castle
32 1,639 6:11 13:46 37:53 ⛏ Fast Castle
24 1,227 8:11 12:07 30:57 ⛏ Fast Castle
15 763 6:43 12:03 26:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,425 24,345 16,790 3,900 77,460 81,836
33,440 19,895 13,230 4,850 71,415 84,103
32,080 19,732 13,805 2,150 67,767 77,925
31,405 11,360 17,140 1,750 61,655 67,897
29,140 14,390 10,470 1,500 55,500 72,992
24,520 12,325 15,045 1,700 53,590 73,954
13,750 15,010 8,900 4,600 42,260 52,885
17,320 10,080 6,155 1,700 35,255 42,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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