AoeStats
← kivarmicz

Black Forest

502884116Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 31m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Tupi · Slovakia
1699
+15
🇨🇿 Slavs · Czechia
1630
+18
🇨🇭 Gurjaras · Switzerland
1605
+19
🇨🇿 Japanese · Czechia
1583
+20
🇬🇧 Malay · United Kingdom
1856
-25
🇬🇧 Wu · United Kingdom
1646
-17
🇬🇧 Inca · United Kingdom
1643
-17
🇲🇼 Franks · Malawi
1544
-12

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
56 1,796 10:27 14:06 27:11 ⛏ Fast Castle
48 1,515 10:51 14:26 28:08 ⛏ Fast Castle
41 1,303 11:52 15:47 ⛏ Fast Castle
38 1,205 10:00 13:37 25:04 ⛏ Fast Castle
32 1,007 10:39 15:01 29:03 ⛏ Fast Castle
30 940 10:03 16:28 29:02 ⛏ Fast Castle
24 776 11:50 15:18 30:18 ⛏ Fast Castle
21 678 8:52 16:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,805 10,361 6,835 1,600 37,601 39,866
17,125 10,580 6,715 1,050 35,470 39,206
12,375 10,720 3,565 1,875 28,535 29,382
11,275 9,855 6,750 200 28,080 32,454
14,020 6,898 3,375 3,230 27,523 31,329
12,030 6,277 3,090 3,610 25,007 26,925
7,435 6,298 1,630 200 15,563 17,285
4,325 4,256 450 300 9,331 11,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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