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Four Lakes

502882383Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 25m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1429
+12
🇹🇷 Japanese · Türkiye
1411
+13
🇹🇼 Vietnamese · Taiwan
1398
+13
🇨🇳 Wu · China
1322
+17
🇫🇷 Italians · France
1384
-16
🇫🇷 Persians · France
1357
-14
🇫🇷 Bengalis · France
1313
-13
🇫🇷 Japanese · France
1286
-11

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
62 1,612 11:51 16:39 ⛏ Fish Boom FC
46 1,197 10:53 18:34 ⛏ Fish Boom into Fire Galleys FC
38 970 8:52 16:31 ⛏ Fast Castle
35 905 9:16 25:22 ⚔ M@A into Archers into Skirms
27 708 12:25 17:25 ⛏ Fish Boom FC
25 638 11:13 ⚔ Fish Boom into Archers into Galleys
24 613 11:52 18:35 ⚔ Archer Rush
17 428 12:47 25:39 ⚔ Fish Boom into Drush into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,525 7,769 3,575 200 22,069 22,467
6,355 7,568 1,120 705 15,748 16,855
6,675 6,893 1,970 100 15,638 18,008
5,675 5,705 250 780 12,410 13,347
6,005 4,404 1,125 100 11,634 13,159
5,655 4,881 710 0 11,246 13,588
4,275 4,316 855 125 9,571 11,655
4,025 3,476 1,230 100 8,831 10,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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