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MegaRandom

502882240Analyzed
1v1 RM · 1h ago on Aug 29, 2026· 44m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
2246
+28
🇳🇱 Britons · Netherlands
2599
-28

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
50 2,233 10:23 14:07 31:58 ⛏ Fish Boom FC into Fire Galleys
CNZS_98T Britons
48 2,147 10:08 21:11 38:29 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,575 26,980 15,625 875 72,055 73,302
12,710 16,227 7,855 3,540 40,332 41,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.