AoeStats
← Sean1407

QS Arena

502882137Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 16m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Japanese · Ireland
938
+14
🇺🇸 Cumans · United States
930
+14
🇦🇹 Goths · Austria
905
+15
🇳🇴 Franks · Norway
889
+16
🇨🇳 Maya · China
968
-18
🇺🇸 Romans · United States
871
-14
🇨🇴 Persians · Colombia
867
-31
🇨🇳 Bohemians · China
849
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
30 484 8:20 12:42 ⛏ Fast Castle
25 400 8:24 14:29 ⛏ Fast Castle
24 378 8:15 12:14 ⛏ Fast Castle
21 330 7:22
20 324 7:55
13 206 9:54 ⛏ Fast Castle
12 185 8:53 12:57 ⛏ Fast Castle
9 146 8:34

Resources

Player Food Wood Gold Stone Spent Collected
4,575 2,655 400 200 7,830 8,180
3,375 2,605 515 0 6,495 7,016
3,325 2,685 200 200 6,410 6,604
2,400 3,170 450 0 6,020 7,174
3,425 1,800 250 200 5,675 6,436
3,175 1,995 250 100 5,520 5,966
2,950 2,040 250 0 5,240 8,208
2,350 2,050 0 0 4,400 5,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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