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502881426Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
1549
+11
🇨🇳 Persians · China
1499
+13
🇧🇷 Britons · Brazil
1494
+14
🇧🇷 Vietnamese · Brazil
1453
+15
🇪🇸 Franks · Spain
1458
-14
🇩🇪 Cumans · Germany
1443
-13
🇸🇪 Persians · Sweden
1435
-13
🇹🇷 Turks · Türkiye
1427
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
62 2,746 9:16 22:24 43:05 ⚔ Archer Rush
52 2,334 10:38 14:38 41:04 ⛏ Fast Castle
50 2,213 10:13 14:50 33:12 ⛏ Fast Castle
47 2,105 8:57 20:12 35:35 ⛏ Fast Castle
37 1,655 12:17 18:54 38:31 ⛏ Fast Castle
37 1,655 10:48 14:20 27:15 ⛏ Fast Castle
33 1,482 10:09 22:57 ⚔ Archer Rush
30 1,322 12:17 17:37 23:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,625 23,775 23,400 2,305 91,105 95,182
35,160 15,368 12,270 2,250 65,048 69,964
29,065 16,010 13,815 1,160 60,050 71,969
22,550 19,910 12,180 2,810 57,450 62,294
16,995 9,618 7,105 3,370 37,088 40,942
14,865 13,603 6,675 1,335 36,478 40,143
10,750 15,288 5,885 525 32,448 36,628
9,635 7,280 5,350 610 22,875 24,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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