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502879827Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 30m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1218
+16
🇹🇼 Teutons · Taiwan
1212
+16
🇦🇷 Saracens · Argentina
1209
+16
🇩🇪 Turks · Germany
1190
+17
🇬🇵 Japanese · Guadeloupe
1258
-18
🇺🇸 Franks · United States
1219
-17
🇸🇮 Turks · Slovenia
1216
-16
🇪🇸 Britons · Spain
1160
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
42 1,273 9:38 22:54 ⚔ Archer Rush
42 1,283 12:53 17:38 22:25 ◆ FC into Fast Imp
41 1,241 10:16 22:45 ⚔ Scout Rush
39 1,184 11:04 14:58 ⛏ Fast Castle
31 950 10:23 18:36 ⛏ Fast Castle
25 766 11:26 20:15 ⛏ Fast Castle
25 752 11:53 17:06 ⚔ FC into Scouts
24 743 10:16 23:59 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,025 9,340 3,280 325 23,970 24,392
10,755 5,720 3,365 300 20,140 20,620
7,295 6,480 715 1,770 16,260 17,376
6,230 4,970 3,875 60 15,135 18,070
6,795 5,115 1,950 300 14,160 16,184
5,540 5,575 2,785 105 14,005 15,148
5,450 4,970 1,685 750 12,855 15,690
5,480 5,251 1,815 225 12,771 13,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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