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502879689Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 44m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1333
+20
🇹🇼 Hindustanis · Taiwan
1307
+16
🇨🇳 Ethiopians · China
1304
+16
🇨🇳 Saracens · China
1289
+29
🇭🇰 Saracens · Hong Kong SAR China
1359
-18
🇧🇷 Tupi · Brazil
1337
-17
🇦🇷 Tatars · Argentina
1280
-15
🇧🇷 Italians · Brazil
1276
-15

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
70 3,066 9:06 22:22 36:56 ⚔ Archer Rush
59 2,603 8:42 21:06 38:00 ⚔ Scout Rush
50 2,210 9:52 19:47 36:10 ⚔ Scout Rush
38 1,655 9:12 22:37 33:51 ⚔ Archer Rush
37 1,649 10:28 14:16 ⛏ Fast Castle
37 1,624 10:24 15:06 28:55 ⛏ Fast Castle
34 1,518 9:10 22:11 41:29 ⚔ Archer Rush
31 1,379 10:11 14:42 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,480 10,870 22,840 1,040 71,230 73,236
31,285 11,270 12,925 2,250 57,730 63,453
28,405 14,315 11,370 850 54,940 59,626
19,075 17,619 11,145 1,915 49,754 56,516
19,305 15,080 12,105 2,930 49,420 51,814
10,925 14,250 11,360 260 36,795 41,725
7,950 8,946 7,730 300 24,926 25,399
9,875 8,341 3,835 1,185 23,236 28,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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