AoeStats
← Zarathustra

Nomad

502879022Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 5m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malians · Belgium
1018
+17
🇹🇼 Slavs · Taiwan
998
+17
🇦🇷 Japanese · Argentina
1037
-17
🇦🇷 Persians · Argentina
1023
-17

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
39 210
38 203
29 158 ⛏ Fish Boom
2 9

Resources

Player Food Wood Gold Stone Spent Collected
600 850 50 100 1,600 808
400 625 100 100 1,225 462
500 550 50 100 1,200 453
0 275 0 100 375 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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