AoeStats
← {duress} Lendon

Arabia

502878783Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 53m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1416
+8
🇹🇼 Mongols · Taiwan
1397
+9
🇹🇼 Magyars · Taiwan
1234
+15
🇹🇼 Mapuche · Taiwan
1096
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🇭🇰 Maya · Hong Kong SAR China
1255
-15
🇯🇵 Berbers · Japan
1233
-14
🇯🇵 Vietnamese · Japan
1228
-13
🇯🇵 Spanish · Japan
1177
-11

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
64 3,415 9:33 22:39 40:09 ⚔ Scout Rush
44 2,362 10:04 25:28 ⚔ Scout Rush
41 2,187 8:50 23:40 40:47 ⚔ Archer Rush
40 2,135 11:43 16:11 39:38 ⛏ Fast Castle
39 2,083 10:13 27:08 ⚔ Archer Rush
37 1,986 8:59 22:52 41:25 ⚔ M@A into Skirms
31 1,637 11:36 16:08 35:34 ⛏ Fast Castle
30 1,622 10:42 31:59 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,055 19,287 17,230 1,665 68,237 82,550
28,130 19,308 11,745 2,350 61,533 68,225
27,260 16,332 15,490 950 60,032 65,546
28,295 18,127 4,370 2,450 53,242 57,296
15,300 14,424 7,045 1,850 38,619 40,557
16,880 10,476 7,285 2,375 37,016 40,561
9,025 8,538 5,665 100 23,328 26,242
8,200 7,991 2,310 270 18,771 27,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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