AoeStats
← DetectiveYemitoShumafuk

QS Arena

502877091Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1408
+15
🇨🇳 Khmer · China
1397
+15
🇳🇴 Khitans · Norway
1359
+17
🇩🇴 Portuguese · Dominican Republic
1347
+18
🇺🇸 Cumans · United States
1474
-20
🇺🇸 Khmer · United States
1432
-19
🇺🇸 Italians · United States
1385
-16
🇺🇸 Celts · United States
1238
-10

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
54 2,523 6:58 17:46 29:50 ⛏ Fast Castle
38 1,758 7:29 10:19 24:22 ⛏ Fast Castle
36 1,667 7:48 11:55 24:59 ⛏ Fast Castle
35 1,637 9:45 14:57 29:03 ⛏ Fast Castle
30 1,413 7:47 11:29 27:48 ⛏ Fast Castle
24 1,102 8:09 11:20 25:07 ⛏ Fast Castle
22 1,001 7:02 10:51 24:15 ⛏ Fast Castle
22 1,026 8:25 12:27 27:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,440 21,340 25,660 3,000 101,440 112,147
40,425 15,417 16,210 3,260 75,312 81,636
29,115 27,700 14,075 1,990 72,880 77,698
21,450 26,145 20,670 4,300 72,565 78,703
33,805 16,830 18,415 1,605 70,655 73,804
28,770 21,528 12,065 1,105 63,468 72,229
17,900 13,110 6,265 1,255 38,530 39,802
11,135 9,778 9,980 2,035 32,928 33,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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