AoeStats
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Nomad

502877014Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 38m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1441
+15
🇺🇸 Vietnamese · United States
1435
+15
🇨🇱 Magyars · Chile
1426
+16
🇹🇼 Goths · Taiwan
1438
-16
🇹🇼 Spanish · Taiwan
1425
-16
🇦🇷 Cumans · Argentina
1394
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
58 2,235 12:11 23:00 ⚔ Fish Boom into Scouts
39 1,501 12:08 25:55
36 1,380 12:06 23:03 36:26 ⚔ Fish Boom into Fire Galleys FC into Skirms
34 1,315 14:00 17:26 ⛏ Fish Boom FC
33 1,289 12:30 16:12 ⛏ Fish Boom FC
22 852 14:42 20:00 34:48 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,295 13,389 5,015 1,725 34,424 36,367
13,315 7,859 5,350 1,615 28,139 28,390
10,070 8,820 4,190 3,195 26,275 27,947
10,735 8,297 2,890 1,030 22,952 24,637
8,790 7,249 2,830 1,600 20,469 20,981
5,400 4,303 1,080 1,600 12,383 12,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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