AoeStats
← 金戈铁鸡

QS Arena

502876883Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 36m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Gurjaras · Hong Kong SAR China
1385
+13
🇨🇳 Mongols · China
1368
+19
🇭🇰 Jurchens · Hong Kong SAR China
1352
+14
🇭🇰 Bengalis · Hong Kong SAR China
1315
+16
🇨🇳 Mongols · China
1447
-20
1371
-17
🇨🇳 Khmer · China
1266
-12
🇨🇳 Bohemians · China
1189
-9

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
75 2,742 8:11 12:31 28:09 ⛏ Fast Castle
57 2,060 8:11 11:58 26:24 ⛏ Fast Castle
51 1,839 8:51 12:48 27:13 ⛏ Fast Castle
42 1,527 8:55 13:00 26:31 ⛏ Fast Castle
41 1,504 7:49 11:33 26:38 ⛏ Fast Castle
29 1,043 7:55 11:37 ⛏ Fast Castle
22 782 8:26 11:47 26:27 ⛏ Fast Castle
20 714 8:54 13:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,770 21,205 9,555 2,750 57,280 64,594
22,590 17,170 11,435 4,950 56,145 58,387
20,515 15,495 11,380 950 48,340 54,481
17,000 12,070 8,955 3,550 41,575 49,984
22,000 9,150 7,350 950 39,450 46,980
13,645 11,985 5,030 2,150 32,810 37,034
8,920 8,150 4,325 1,785 23,180 24,913
4,600 4,780 670 450 10,500 10,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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