AoeStats
← 4gkin

Black Forest

502876637Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 31m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1922
+1
🇹🇼 Inca · Taiwan
1886
+1
🇹🇼 Huns · Taiwan
1780
+2
🇭🇰 Vikings · Hong Kong SAR China
1503
+7
🇨🇳 Turks · China
1430
-4
🇩🇪 Gurjaras · Germany
1324
-2
🇺🇸 Khmer · United States
1220
-1
🇹🇼 Mongols · Taiwan
1195
-1

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
41 1,281 11:44 15:22 27:54 ⛏ Fish Boom FC
40 1,248 11:14 23:27 29:41 ⚔ Archers into Fast Imp
35 1,115 12:42 16:48 ⛏ Fish Boom FC
27 856 11:27 15:12 ⛏ Fish Boom FC
11 354 14:55 ⛏ Fish Boom
9 280 12:47 16:29 ⛏ Fast Castle
6 179
1 36

Resources

Player Food Wood Gold Stone Spent Collected
12,450 12,395 1,800 950 27,595 41,600
10,740 8,592 2,230 305 21,867 27,083
6,640 7,131 1,690 200 15,661 24,043
5,125 2,940 1,880 650 10,595 18,320
2,950 3,145 250 60 6,405 7,503
2,650 1,642 50 0 4,342 5,852
200 54 0 0 254 326
50 100 0 0 150 174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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