AoeStats
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Coastal Forest

502876606Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 28m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
412
+19
🇦🇷 Vikings · Argentina
404
+19
🇺🇸 Franks · United States
472
-19
🇵🇭 Huns · Philippines
472
-19

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
14 403 9:49 ⚔ Scout Rush
12 355 12:33 ⚔ Fish Boom into Skirms
11 311 10:02
10 296 12:20 26:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,800 5,890 1,035 430 11,155 12,593
3,400 4,853 575 775 9,603 11,832
4,990 3,320 160 0 8,470 10,317
3,315 1,905 300 60 5,580 6,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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