AoeStats
← Vegeta

Nomad

502876352Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 5m 52s· 8 players
Game mode
Random Map
Map size
Giant
Population
250
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
Treaty
5 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Sicilians · Singapore
1500
+7
🇨🇳 Byzantines · China
1401
+11
🇨🇳 Tatars · China
1285
+16
🇦🇷 Malians · Argentina
1267
+17
🇻🇳 Romans · Vietnam
1416
-18
🇮🇳 Slavs · India
1313
-14
🇹🇼 Teutons · Taiwan
1229
-10
🇨🇳 Dravidians · China
1213
-9

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
58 341 ⛏ Fish Boom
34 202
30 178
28 166
27 158 ⛏ Fish Boom
26 154
24 142
14 83

Resources

Player Food Wood Gold Stone Spent Collected
650 703 50 100 1,503 878
400 900 100 100 1,500 728
450 775 50 100 1,375 672
300 525 50 100 975 238
250 550 50 100 950 206
300 475 50 100 925 230
400 275 0 0 675 390
250 330 50 0 630 294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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