AoeStats
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QS Arena

502876321Analyzed
4v4 RM · 10d ago on Aug 29, 2026· 1m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Muisca · Vietnam
1335
+10
🇨🇳 Burgundians · China
1276
+12
🇬🇧 Spanish · United Kingdom
1271
+13
🇨🇳 Britons · China
1260
+13
🇨🇳 Spanish · China
1262
-15
🇨🇳 Japanese · China
1223
-13
🇨🇳 Burgundians · China
1177
-11
🇨🇳 Aztecs · China
1132
-9

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
62 71
31 36
22 25
21 24
21 24
15 17
14 16
3 3

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 270
100 100 0 0 200 123
150 25 0 0 175 170
150 0 0 0 150 110
50 0 0 0 50 58
0 0 0 0 0 117
0 0 0 0 0 60
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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