AoeStats
← Mrak

Nomad

502876238Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 27m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Dravidians · Slovenia
1472
+13
🇸🇮 Persians · Slovenia
1342
+19
🇦🇷 Koreans · Argentina
1421
-17
🇧🇷 Armenians · Brazil
1381
-15

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
35 965 15:14 20:28 ⚔ Fish Boom into Galleys FC into Scouts
32 873 12:59 21:32 ⛏ Fish Boom into Galleys FC
27 740 14:02 18:47 ⛏ Fish Boom FC
25 674 13:23 18:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,435 9,233 3,345 400 20,413 19,843
7,100 7,163 2,315 210 16,788 17,136
5,840 5,890 1,580 865 14,175 14,957
4,675 4,413 635 950 10,673 11,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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