AoeStats
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Nomad

502876185Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1411
+14
🇹🇼 Persians · Taiwan
1372
+15
🇹🇼 Wei · Taiwan
1372
+15
🇹🇼 Magyars · Taiwan
1355
+16
🇩🇪 Magyars · Germany
1414
-18
🇳🇱 Vietnamese · Netherlands
1373
-16
🇳🇱 Georgians · Netherlands
1333
-14
🇬🇧 Poles · United Kingdom
1312
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
43 218
41 210
41 207
38 195
35 176
24 123
24 123
22 114

Resources

Player Food Wood Gold Stone Spent Collected
300 631 50 100 1,081 309
250 675 50 100 1,075 386
400 481 50 100 1,031 298
350 575 0 100 1,025 427
350 525 0 100 975 220
350 525 0 100 975 260
250 550 50 100 950 167
300 450 0 100 850 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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