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QS Arena

502876167Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 24m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1361
+15
🇪🇸 Bohemians · Spain
1324
+17
🇩🇪 Bohemians · Germany
1355
-17
🇩🇰 Lithuanians · Denmark
1332
-16

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
48 1,176 8:12 12:15 ⛏ Fast Castle
39 957 7:40 12:40 ⛏ Fast Castle
34 853 8:40 12:58 ⛏ Fast Castle
28 693 9:07 12:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,065 7,280 1,575 925 17,845 19,163
5,455 5,765 1,025 1,500 13,745 14,819
6,180 5,065 1,130 850 13,225 15,244
5,395 4,335 2,600 0 12,330 13,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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