AoeStats
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Coastal Forest

502875497Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 28m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1242
+14
🇩🇪 Khmer · Germany
1167
+17
🇹🇷 Koreans · Türkiye
1167
+17
🇩🇪 Teutons · Germany
1148
+18
🇯🇵 Turks · Japan
1212
-17
🇹🇼 Magyars · Taiwan
1203
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🇨🇳 Jurchens · China
1200
-17
🇨🇳 Franks · China
1182
-16

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
50 1,433 10:11 20:18 ⚔ Scout Rush
39 1,132 11:16 14:20 ⛏ Fast Castle
35 1,013 12:15 15:53 ⛏ Fish Boom FC
32 907 10:44 16:26 ⛏ Fish Boom FC
32 916 11:39 23:49 ⚔ Skirmisher Rush
29 835 12:04 18:44 ⛏ Fish Boom into Fire Galleys FC
29 838 11:18 17:49 ⛏ Fish Boom FC
25 721 9:42 19:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,630 7,636 2,195 1,075 20,536 21,706
5,550 8,389 2,895 850 17,684 19,115
7,650 5,990 1,835 1,050 16,525 17,447
8,090 4,570 2,200 235 15,095 16,057
6,575 4,914 1,580 285 13,354 19,170
4,325 4,550 920 370 10,165 11,001
4,125 4,000 385 1,020 9,530 10,181
4,475 3,301 1,255 100 9,131 12,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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