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TT - Regicide Fortress

502875216Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 2m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1495
+13
🇩🇪 Burmese · Germany
1423
+16
🇩🇪 Georgians · Germany
1389
+18
🇩🇪 Portuguese · Germany
1452
-17
🇩🇪 Hindustanis · Germany
1443
-16
🇩🇪 Bohemians · Germany
1392
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
71 167
65 154
59 139
55 131
52 124
50 118

Resources

Player Food Wood Gold Stone Spent Collected
300 200 0 0 500 341
450 0 0 0 450 244
300 60 0 0 360 283
250 0 0 0 250 226
150 100 0 0 250 583
250 0 0 0 250 379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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