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Coastal Forest

502875156Analyzed
4v4 RM · 2h ago on Aug 29, 2026· 9m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
2045
+4
🇫🇷 Byzantines · France
1997
+5
🇫🇷 Poles · France
1929
+7
🇫🇷 Khmer · France
1885
+9
🇹🇷 Slavs · Türkiye
1785
-8
🇦🇷 Bulgarians · Argentina
1773
-8
🇪🇸 Persians · Spain
1672
-5
🇪🇸 Inca · Spain
1635
-4

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
Shulk Poles
87 804
DS_Ciskhan Armenians
65 600
Guiik Khmer
65 596
TAG_Sitaux Byzantines
64 593
Jrfear Slavs
61 568
MarginCall Bulgarians
59 545
48 442
Moneimon Persians
38 348

Resources

Player Food Wood Gold Stone Spent Collected
2,150 622 0 0 2,772 3,040
1,950 650 0 0 2,600 2,702
1,890 447 0 0 2,337 2,784
1,600 402 50 0 2,052 2,580
1,450 295 50 0 1,795 1,744
1,350 428 0 0 1,778 2,278
1,200 375 0 0 1,575 2,141
1,150 128 50 0 1,328 1,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.