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502875154Analyzed
4v4 RM · 5h ago on Aug 29, 2026· 38m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Maya · Indonesia
1322
+18
🇮🇩 Cumans · Indonesia
1304
+18
🇮🇩 Vietnamese · Indonesia
1270
+20
🇮🇩 Magyars · Indonesia
1244
+21
🇮🇩 Magyars · Indonesia
1412
-22
🇮🇩 Koreans · Indonesia
1375
-20
🇮🇩 Hindustanis · Indonesia
1369
-20
🇮🇩 Maya · Indonesia
1277
-16

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
Langittinggi ® Hindustanis
67 2,577 13:23 19:22 ⛏ Fast Castle
[LOEL] - Nep Magyars
54 2,060 13:35 32:57 ⚔ Scout Rush
Theobald Magyars
43 1,642 13:18 27:21 ⚔ Scout Rush
[LOEL] - Hantara Vietnamese
39 1,501 13:44 19:58 ⛏ Fast Castle
35 1,353 14:28 19:50 ⛏ Fast Castle
27 1,022 13:29 26:59 ⚔ Archer Rush
27 1,052 12:57 24:49 ⛏ Fast Castle
15 564 15:01 22:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,600 8,634 5,020 1,505 25,759 27,739
11,250 6,761 4,335 950 23,296 23,168
12,470 7,760 1,465 330 22,025 21,925
10,525 7,517 1,465 1,825 21,332 23,859
9,560 7,528 3,665 305 21,058 20,912
4,800 7,538 2,045 1,500 15,883 16,949
7,890 5,292 1,825 575 15,582 15,107
4,845 6,500 2,125 1,500 14,970 14,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.