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Bamboo Nothing v4 (BaLi)

502875150Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 21m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1292
+18
🇯🇵 Spanish · Japan
1290
+18
🇨🇳 Koreans · China
1258
+20
🇭🇰 Malay · Hong Kong SAR China
1245
+20
🇳🇱 Burgundians · Netherlands
1442
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🇨🇳 Chinese · China
1392
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🇮🇳 Aztecs · India
1296
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🇩🇪 Cumans · Germany
1233
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
38 832 8:36 10:57 12:58 ◆ FC into Fast Imp
30 663 6:43 9:16 13:41 ⛏ Fast Castle
26 559 6:29 9:50 14:20 ◆ FC into Fast Imp
25 554 7:16 9:51 14:30 ◆ FC into Fast Imp
25 541 9:11 11:58 15:51 ◆ FC into Fast Imp
24 531 8:53 11:17 14:15 ◆ FC into Fast Imp
22 492 10:55 13:08 16:55 ◆ FC into Fast Imp
13 287 7:36 11:37 17:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,725 8,555 22,900 3,750 72,930 121,020
28,955 12,590 16,595 2,250 60,390 111,348
22,855 14,220 15,595 2,700 55,370 79,870
14,700 12,145 11,805 4,750 43,400 62,039
15,375 5,830 4,440 2,150 27,795 40,188
10,925 5,475 7,145 650 24,195 45,121
9,595 5,535 6,000 1,400 22,530 53,511
7,590 2,760 2,635 750 13,735 49,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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