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Arabia

502874302Analyzed
2v2 RM · 5h ago on Aug 29, 2026· 43m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1400
+14
🇪🇸 Burgundians · Spain
1383
+15
🇹🇼 Mongols · Taiwan
1423
-17
🇦🇺 Magyars · Australia
1310
-12

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
KinomtheKaiser Burgundians
71 3,084 9:20 21:38 41:08 ⚔ Scout Rush
Fazzz7z Armenians
58 2,520 9:35 19:54 38:52 ⚔ Scouts into Skirms
scorpion_ Mongols
35 1,516 8:31 21:47 ⚔ Scout Rush
Gravity Cat Magyars
25 1,061 10:28 22:09 40:35 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,595 16,286 8,695 3,130 54,706 58,894
23,805 10,430 14,095 1,745 50,075 52,085
13,205 15,397 12,545 1,500 42,647 47,358
11,820 8,741 4,845 1,600 27,006 28,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.