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Team Islands

502874287Analyzed
4v4 RM · 2h ago on Aug 29, 2026· 0m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1662
+10
🇨🇿 Franks · Czechia
1642
+11
🇨🇿 Britons · Czechia
1603
+13
🇸🇰 Magyars · Slovakia
1430
+41
🇨🇳 Japanese · China
1584
-16
🇨🇳 Lithuanians · China
1576
-16
🇨🇳 Poles · China
1575
-16
🇨🇳 Spanish · China
1385
-8

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
105 66
Vormit Franks
81 51
RELIK Magyars
76 48
爱睡觉的鳄鱼 Lithuanians
73 46
Moneimon Goths
71 45
52 33
若梦子凡 Japanese
41 26
兰茶荼涂 Spanish
32 20

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.