AoeStats
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Black Forest

502873804Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 11m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1512
+18
1461
+20
🇫🇷 Romans · France
1556
-19
🇫🇷 Tatars · France
1549
-19

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
73 847
44 507
33 384 9:19
31 366

Resources

Player Food Wood Gold Stone Spent Collected
2,175 825 50 85 3,135 3,573
2,300 774 50 0 3,124 4,244
1,850 706 50 0 2,606 3,083
1,800 613 50 0 2,463 2,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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