AoeStats
← Santoryu

QS Arena

502873652Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 24m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Khmer · Portugal
1512
+15
🇨🇳 Italians · China
1488
+16
🇨🇳 Turks · China
1474
+16
🇨🇳 Japanese · China
1469
+17
🇨🇳 Burgundians · China
1512
-17
🇦🇷 Wei · Argentina
1484
-16
🇺🇦 Georgians · Ukraine
1477
-16
🇨🇳 Aztecs · China
1457
-15

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
45 1,096 8:27 12:15 18:50 ◆ FC into Fast Imp
44 1,077 7:28 11:06 ⛏ Fast Castle
38 927 9:42 13:35 ⚔ FC into Scouts
36 898 8:38 14:52 ⛏ Fast Castle
33 816 7:17 12:07 ⛏ Fast Castle
32 798 8:07 11:06 ⛏ Fast Castle
32 786 9:19 13:44 18:18 ◆ FC into Fast Imp
30 731 8:13 12:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,000 9,150 1,510 1,010 23,670 26,234
11,940 6,931 2,500 200 21,571 28,420
9,315 7,915 1,855 850 19,935 21,634
6,635 5,060 2,975 0 14,670 16,242
6,050 5,115 1,835 650 13,650 15,500
6,050 4,285 2,440 850 13,625 15,030
6,125 3,125 3,395 55 12,700 14,040
5,925 4,773 400 1,050 12,148 12,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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