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502873576Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 47m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1598
+6
🇫🇷 Bulgarians · France
1430
+13
🇦🇺 Armenians · Australia
1394
+14
🇩🇪 Britons · Germany
1181
+24
🇨🇿 Saracens · Czechia
1507
-21
🇨🇳 Ethiopians · China
1385
-15
🇺🇸 Lithuanians · United States
1330
-13
🇨🇿 Teutons · Czechia
1219
-8

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
88 4,201 9:11 22:29 46:00 ⚔ Archer Rush
55 2,606 11:02 15:02 33:54 ⛏ Fast Castle
54 2,595 10:19 23:16 34:05 ⚔ Archer Rush
53 2,514 8:43 20:45 40:41 ⚔ Scout Rush
45 2,149 10:23 25:05 41:02 ⚔ Archers into Skirms
28 1,340 10:42 20:04 39:22
21 1,009 10:40 14:52 35:43 ⛏ Fast Castle
17 792 10:46 14:52 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,645 23,410 16,220 2,380 68,655 79,856
22,345 15,905 7,570 2,550 48,370 52,656
22,400 10,835 12,395 2,500 48,130 54,769
14,010 16,608 10,890 2,150 43,658 44,802
15,435 15,920 10,075 950 42,380 44,961
14,450 12,085 9,415 4,175 40,125 40,891
14,530 9,405 7,155 1,630 32,720 38,208
5,525 3,360 1,185 235 10,305 10,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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