AoeStats
← JavierMagno

QS Arena

502873146Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Malians · Denmark
1171
+18
🇭🇰 Poles · Hong Kong SAR China
1129
+20
🇷🇴 Mongols · Romania
1104
+21
🇨🇳 Ethiopians · China
1099
+21
🇨🇳 Mongols · China
1379
-26
1296
-23
🇨🇳 Koreans · China
1193
-19
🇨🇳 Wu · China
986
-10

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
48 1,787 7:56 11:35 24:53 ⛏ Fast Castle
47 1,750 9:34 13:13 26:38 ⛏ Fast Castle
43 1,581 9:07 13:03 26:39 ⛏ Fast Castle
33 1,223 8:49 12:25 24:29 ⛏ Fast Castle
31 1,164 7:21 11:09 25:31 ⛏ Fast Castle
30 1,108 8:03 12:03 28:45 ⛏ Fast Castle
28 1,022 9:03 12:57 28:02 ⛏ Fast Castle
16 599 9:20 14:49 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,950 21,125 12,215 5,500 59,790 65,261
17,475 21,310 13,050 1,600 53,435 63,625
23,860 12,275 11,685 3,700 51,520 64,200
21,190 15,450 10,540 2,150 49,330 55,380
17,750 18,074 10,500 2,000 48,324 58,289
20,395 11,885 7,255 1,600 41,135 46,508
16,140 11,285 10,700 200 38,325 42,657
22,980 10,560 3,145 850 37,535 40,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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